﻿

using System.Windows.Controls.Ribbon;

namespace LeaderCCSLaserUI.Models
{
    public class WeldPointDisp : DispBase
    {
        public int Id { get; set; }
        private double left;
        public double Left
        {
            get { return left; }
            set { left = value; OnPropertyChanged(); }
        }
        private double bottom;

        public double Bottom
        {
            get { return bottom; }
            set
            {
                if (bottom != value)
                {
                    bottom = value;
                    OnPropertyChanged();
                }
            }
        }

        private double width;

        public double Width
        {
            get { return width; }
            set { width = value; OnPropertyChanged(); }
        }
        private double height;

        public double Height
        {
            get { return height; }
            set { height = value; OnPropertyChanged(); }
        }
        private string name;

        public string Name
        {
            get { return name; }
            set { name = value; OnPropertyChanged(); }
        }
        private bool select;

        public bool Select
        {
            get { return select; }
            set { select = value; OnPropertyChanged(); }
        }
    }
}
